Six purpose-built competitive Minecraft formats. Every mode is designed for 3 starters + 2 substitutes. No fillers — every player has a role.
Every team registers exactly 5 players. 3 starters take the field each match; the 2 substitutes can be swapped between maps during official events. Substitutes are full team members — they participate in scrims, Ladder play, and Rising.
In Rising and Regionals, substitutions may only happen between maps, not mid-game.
3 starters + 2 substitutes = 1 registered team
Destroy all three enemy crystals to win. Protect your own. The ultimate test of team coordination, build mechanics, and PvP skill.
Each team spawns with 3 End Crystals placed on obsidian pillars within their base. The crystals are protected by a 60-second grace period at the start of each map. Teams gather resources, build defenses, craft gear, and plan their assault. First team to destroy all 3 enemy crystals wins the map. If time expires, the team with more crystals remaining wins.
One team defends a fortress. One team assaults it. Both roles rotate every round.
Attackers must breach the fortress and capture the glowing Beacon at its core. Defenders spawn inside with full gear and must prevent the capture. After Round 1, roles swap. Faster capture time wins — or the team that actually captures when the other didn't.
Mine fast, craft smart, gear up, eliminate. The zone shrinks — adapt or die.
Teams start with basic tools. A world border slowly shrinks every 3 minutes. Players mine, smelt, and craft their own gear in real time. Kill players to loot their inventory. Last team standing wins, or whoever has more combined armor durability when time expires.
Collect three unique monument blocks and place them in your team's frame. First to complete wins.
Three unique monument blocks are scattered and locked behind challenges — mine a specific ore vein, kill a mid-map boss mob, or craft a specific item. Teams race to collect all three and place them while disrupting the enemy. High strategy, high conflict at objectives.
Build bridges across the void to reach and score in the enemy goal. Fast, chaotic, precise.
Teams build across a void map to reach the enemy island and score by entering the enemy goal portal. Knock players into the void to remove them temporarily. First team to score 5 points wins the map. Build fast, defend your island, and pressure the enemy goal simultaneously.
One team hides. One team hunts. Roles flip. A psychological game unlike anything else.
Shadows disguise as a random placed mob from a selection pool. Hunters must identify and eliminate all three Shadows before time runs out. Shadows win by surviving the timer. After Round 1, roles swap. Used as a tiebreaker at major events — one of the most mentally intense modes in Nexus.
Different stages of the competitive pipeline use different mode rotations. Mastering all six gives you the edge.